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Cover of 'Sprint'

Sprint

Jake Knapp, John Zeratsky, Braden Kowitz

Solving major challenges in 5 days

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Description

A Sprint is a rapid five-day process for validating business ideas. You start with a pressing question, map potential solutions, build a prototype, and test it with real customers - all in one week.

Sprints don't deliver a final product, but help you answer key business questions quickly. They enable you to work out details, make progress on a product, and validate you're on the right track.

The Sprint roadmap has four steps: map out the problem, brainstorm solutions, decide on the best idea, then build and test a prototype. Sprints help startups validate risky ideas without major commitments. When an idea succeeds in a Sprint, the payoff is huge. But identifying flaws in just five days, before spending more, is extremely valuable learning. It's fast hard-won experience, without as much of the "hard way".

Table of contents

01

Prepare the groundwork

Running a successful Sprint requires careful team assembly and the selection of a pertinent challenge. Sprints are an effective tool for organizations to address pressing issues and are particularly useful in various scenarios, such as initiating a project under a tight deadline, aligning on website updates, responding to significant company challenges, navigating high-stakes situations, or breaking through a deadlock on a major project. The greater the challenge, the more beneficial a Sprint can be, driving individuals to contribute their utmost effort.

Jake Knapp describes the Sprint as a five-day methodology developed by GV to solve important questions by creating prototypes and testing ideas with customers. This process combines elements of business strategy, innovation, behavioral science, and design into a structured approach that any team can employ.

For a productive Sprint, it's essential to concentrate on three key elements: team composition, workspace, and schedule. An optimal Sprint team consists of no more than seven individuals to avoid inefficiencies. The team should include a Decider, such as a CEO or product manager, who has the authority to make organizational decisions; a finance expert to handle financial aspects; a marketing expert to develop messaging; a customer expert who interacts with customers; a tech or logistics expert knowledgeable about capabilities; a design expert skilled in product design; and a Facilitator, preferably an impartial outsider to lead the Sprint. A small, dedicated team with diverse skills and good chemistry is crucial for building momentum.

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02

Map the mission and select a target

Initiating a sprint begins with a clear statement of the overarching goal and its significance. Write the project's purpose and the six-month target on a whiteboard. Identify the key questions that need answers. Consider the potential reasons for the project's failure, and then shift focus to the positive outcomes that could arise from its success. Establishing a clear vision and understanding of possible challenges from the outset ensures everyone is working towards the same objectives.

To understand the customer journey, break down the challenge into steps that illustrate how customers transition from their current situation to the desired future state post-interaction with your product. Start with customers on one side of the whiteboard and the achieved goal on the other. In the middle, create a flowchart of touchpoints where customers engage with your product. This should be straightforward, providing a visual guide that highlights critical moments in the customer experience.

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03

Con­cep­tu­al­ize multiple solutions

Innovation often stems from taking existing ideas and repurposing them for new contexts. To harness this creative potential, a structured approach can be beneficial. Begin with a session dedicated to lightning demos, where participants share brief presentations on their favorite solutions from various domains. This exercise aims to ignite inspiration by showcasing appealing aspects of different products or concepts. Compile a list of these products for examination, assign individuals to elucidate their appeal, and document the core idea of each in a spreadsheet for future reference.

Following the inspiration phase, the next step involves strategic planning on how to tackle the problem at hand. The team must decide whether to segment the problem into manageable parts or to collectively focus on a singular aspect. If opting for division, it's crucial to clearly assign specific segments to team members.

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04

Decide on the most promising solution

On the Wednesday of a design sprint, the focus shifts to evaluating all the potential solutions to identify the one with the highest likelihood of achieving the long-term goal. The day is dedicated to creating a storyboard, a detailed plan that outlines the steps for building the prototype. The process begins with the Art Museum Technique, where all proposed solutions are displayed on a whiteboard in a single row for a side-by-side visual comparison. Following this, the Heat Mapping technique is employed, allowing team members to silently review the sketches and place dot stickers next to the parts they find most appealing, thereby highlighting the most attractive elements across all solutions.

Next, the Speed Critique session enables the group to discuss each solution's highlights and lowlights briefly, pointing out exceptionally strong ideas or significant objections. This is followed by the Straw Poll, where each person votes for their favorite solution by placing their vote on the corresponding sketch, helping to gauge overall preference. The Supervote comes into play next, with the decider choosing the top three solutions that are worth prototyping and testing, acting as a tiebreaker if necessary.

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05

Construct a realistic prototype

On Thursday, the journey of bringing your storyboard to life begins, as you embark on creating a prototype that, while not fully functional, will be realistic enough to gather authentic feedback from real customers. The essence of this day is to remember that with a dash of creativity, prototyping anything is possible. Maintain a positive outlook and embrace the notion that there's always a solution.

The prototype you're about to create is essentially a temporary tool designed solely for the purpose of learning from customer feedback. It should be detailed enough to uncover what customers truly desire, yet not so elaborate that it goes beyond the scope of initial feedback gathering. The aim is to present something so convincingly real to the customers that it elicits genuine reactions, despite its lack of full functionality. Your storyboard has already laid the groundwork for this prototype, serving as a detailed blueprint for what you're about to build.

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06

Trial with five target customers

On the upcoming Friday, a pivotal moment awaits as you put your prototype to the test with potential customers. This event marks the peak of a sprint week that began with a significant challenge. You've assembled a top-notch team, brainstormed a range of solutions, selected the most promising idea, and transformed it into a tangible prototype. Now, it's time to see if your solution truly connects with the end-users, a step Jake Knapp refers to as when "the rubber meets the road." Observing customers as they interact with and critique your prototype will provide critical insights, helping you refine the product to better suit their needs.

For the customer interviews, aim for a natural, conversational tone. Arrange a room equipped with web cameras, allowing the entire team to watch the interactions remotely and without causing any distractions. It's essential to get consent from the customers to record the sessions in advance.

During the interviews, focus on asking open-ended questions that delve into the customers' thoughts about the prototype's features and functions. Steer clear of yes/no questions. Instead, use prompts like "Would you...?", "Do you...?", or "In your opinion, is it...?" to gather more nuanced feedback. Center your questions around the five Ws—Who, What, Where, When, Why—and one H: How. As the interviewer, keep the atmosphere friendly and welcoming, with the main goal of understanding the customers' viewpoints. If they display uncertainty or enthusiasm about certain aspects of the prototype, ask more questions to dig deeper.

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