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Ed Catmull & Amy Wallace

Creativity inc

Creating a conducive environment for creativity is largely dependent on the culture of an organization. A thriving culture fosters the emergence of new ideas and protects them from destructive forces that may arise over time. Pixar, for instance, has established seven core principles throughout its history to build and sustain a successful corporate culture. These principles include prioritizing quality as the ultimate business plan, viewing failure not as a necessary evil but as a necessary consequence, and valuing people over ideas. Furthermore, it encourages open communication across all levels of the organization, ensuring that everyone can converse with anyone at any time. It also emphasizes not to mistake the process for the goal, which is to create something exceptional. Preparing for the unknown is another key principle, as random events are inevitable. Lastly, when providing candid feedback, it's crucial to give constructive notes. These principles, when applied, can help smart and ambitious individuals in an organization work together effectively to consistently produce outstanding results.

Creativity inc
Creativity inc

book.chapter Principle #1 – embrace quality as the ultimate business strategy

Ed Catmull's journey from graduating with a vision of creating a feature-length film using computer graphics to the eventual success of Pixar is a testament to the belief that quality is not merely a byproduct of adhering to principles but a mindset that must be embraced from the outset. After completing his education at the University of Utah in 1969, Catmull's ambition led him to the New York Institute of Technology (NYIT), where he aimed to realize his dream. However, the absence of storytellers and filmmakers at NYIT proved to be a significant obstacle. This changed when George Lucas established a computer division at Lucasfilm in 1977 and appointed Catmull to lead it. The recruitment of John Lasseter, a talented animator and storyteller, was a turning point, bringing the creative spark that was missing at NYIT. Despite the division's success in developing the Pixar Image Computer, Lucasfilm decided to sell it following Lucas's divorce in 1983. After a year of searching for a buyer, Steve Jobs stepped in and acquired the division in 1986 for $5 million, with a promise to invest an additional $5 million. Initially, Pixar struggled as a computer hardware company due to high pricing and a limited market. However, their short animated films began to attract attention. As losses mounted, Jobs invested $54 million of his own money to keep the company afloat, significantly more than his initial commitment. Recognizing the need for a strategic shift, Pixar laid off a third of its employees in 1991, relocated to Point Richmond, and refocused on computer animation. Despite three attempts to sell Pixar, including a $90 million offer from Microsoft, it remained under Jobs' ownership. A pivotal moment came in 1991 when Pixar secured a distribution deal with Disney, leading to the development of three films, including the box office hit Toy Story. This success led to a successful IPO for Pixar and a renegotiated deal with Disney for a 50/50 profit split. The success of subsequent films like Toy Story 2 and It's a Bug's Life further validated Pixar's commitment to quality storytelling, proving that quality truly is a mindset that must be embraced from the beginning.

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